// Create fieldset container with legend }, name: "Elon Riverlands", pattern: [{r:0,d:45},{r:1,d:20},{r:0,d:40},{r:2,d:15}] if (hideHeadings === true) { }, #event-wrapper.toptimes .event-bar-container.t .event-time { display: inherit; } function fitTimerToWindowWidth() { s: s, // Utility function #15: Create wiki like links; inactive when on the same page as linked to. partial: [{r:1,d:25},{r:2,d:5},{r:3,d:20}], x = '.event-bar-segment.' 2: { name: "Prep", link: "Against the Chak Gerent", bg: [211,234, 98] }, ds: { // Check if offset is back to zero }); $('.event-pointer-time').css('right', '0px'); } else { name: "Compact times. timeshiftnexthover: "Click to move to the next two hours", + metaKey + k + ' { background: linear-gradient(90deg, rgb(' + v.bg[0].join(',') + '), rgb(' + v.bg[1].join(',') + ')) }'; // Utility function #2 and #3: HTML5 localStorage operator functions used to request existing preferences, and store user preferences for later visits // Don't bother appending if cumulative start time is outside range of interest dv: { function defer(method) { setEventTimerPreferences('sequence',currentPref,defaultSequence); } twelvehour: { margin-left: 20px; segment.append($(document.createElement("span")).attr("class", "event-name") 1: { name: "Serpents' Ire", chatlink: "[&BHQKAAA=]", bg: [234,175, 98] }, /* Widget:Event timer - Stylesheet 1 */ if (timezoneOffset === 0) { if (window.jQuery) { display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */ var bar = $(document.createElement("div")).attr("class", "event-bar"); } // Figure out total length of pattern 0: { name: "", bg: [132,201,251] }, if (timezoneOffset == 0) { } var useEvenHourStart = getEventTimerPreferences('even', uitext.checkboxes.even.defaultvalue); .event-bar-segment.future { sequences: { $('#EventTimerCSS3').text( '#event-wrapper.compact { width: ' + (w - 220) + 'px } '); 3: { name: "Tequatl the Sunless", link: "Defeat Tequatl the Sunless", chatlink: "[&BNABAAA=]", bg: [ 66,200,215] } 3: { name: "Night Bosses", link: "Night and the Enemy", chatlink: "[&BAgIAAA=]", bg: [190,215, 66] } if (current === pageName) { name: "Crystal Oasis", // Two objects, one beginning to the left of the future line + ending at the future line, and one starting at the future line // Check if pointer is beyond 78% (avoid clashing between red and gray markers) border-width: 1px 1px 1px 0px; } } } 2: { name: "Forged with Fire", chatlink: "[&BO0KAAA=]", bg: [215,150, 66] } - Scrolling now supports arbitrary step sizes. ", chatlink: "[&BGMCAAA=]", bg: [ 66,200,215] }, } // Utility function #7: Create a one-click select element for a chatlink. // If the timer was reloaded via apply, or scrolled, reset event content and timers, otherwise its the first run and we need to create the preferences user interface. special events). .event-limit-text.prev { 8: { name: "Shadow Behemoth", link: "Defeat the shadow behemoth", chatlink: "[&BPcAAAA=]", bg: [138,234,244] }, }, Shows zone links when moving over with mouse cursor. position: absolute; sequences: { 'PM' : 'AM'); $.each(eventData, function(k, v) { }, }, opacity: 0.2; $('#forget-button').click(function() { category: "The Icebrood Saga", #event-container { Boss Timers. $.each(roughSchedule, function(i,v) { /* Multiple: Compact headings view + hide headings = pointless */ Timers 24:00 / 12AM Hide checked bosses Auto-expand events Auto-collapse events Boss Alarm Off Checklist Subscription Info Alarm Show notification messages Alert new game build version Alert the start of day or night Alert Mystic Forger daily achievement Alert Gem Store item sales partial: [{r:0,d:5},{r:1,d:16},{r:2,d:9}], name: "Halloween", pattern: [{r:0,d:75},{r:1,d:25},{r:2,d:20}] overflow-x: hidden; partial: [{r:2,d:30}], $.getScript('/index.php?title=Widget:Event_timer/jquery_ui_sortable_min.js&action=raw&ctype=text/javascript', function( data, textStatus, jqxhr ) { }); } dh: { }, These bosses are often harder, can provide better loot, have fewer spawn times, and spawn at the same time as another world boss. } otherHourOffset = otherHourOffset + 2; $('.event-limit-text.prev').css('display', 'none'); sequences: { Unsuccessful attempts at defeating bosses, based on the progression in the fight. var defaultSequence = Object.keys(eventData); I added two timeline tracks to the map timer: a world boss and a hardcore world boss track. de: { default: sequences: { metas[k].sequences.refined = refineRow(v.sequences.full, k); .event-bar-segment input.chatlink { return response; 2: { name: "Raven Shrines", link: "Storms of Winter", chatlink: "[&BCcMAAA=]", bg: [ 98,177,234] }, pattern: [{r:1,d:20},{r:0,d:10},{r:2,d:20},{r:0,d:40},{r:2,d:20},{r:0,d:10}] padding-right: 5px; partial: [], } // Window start, future and end times in minutes try { compact: { 2: { name: "Death-Branded Shatterer", link: "Destroy the Death-Branded Shatterer", chatlink: "[&BJMLAAA=]", bg: [157,65,185] }, segments: { }, var date = new Date(); // Load the main widget from above 6: { name: "Megadestroyer", link: "Kill the megadestroyer before it blows everyone up", chatlink: "[&BM0CAAA=]", bg: [ 66,200,215] }, segments: { icon marks the boss as today's current PvE Daily Achievement . }, 3: { name: "Lornar's Pass", link: "Dragon Bash Hologram Stampede! Guild Wars 2 World Boss Timer by that_shaman. ) text-transform: uppercase; } } case 2: // linear-gradients percentOfTwoHours = (((hour % 2) + (minute / 60)) * 50 ) * (120 / 135); var index = defaultSequence.indexOf(excludeSequence[i]); - Updated boss rotation for June 17th patch. #event-wrapper.toptimes .event-bar-container.t { display: inherit; } To copy, press Ctrl+C, to paste into the game, press Ctrl+V. sCumulative = v.s + v.d; 1: { name: "Maws of Torment", chatlink: "[&BKMKAAA=]", bg: [215,150, 66] }, var fillDuration = 60*25 + 15; d: e - wf, if ( abbrIndex > -1 ) { var lastVersion = getEventTimerPreferences('version', '0'); 7: { name: "Modniir Ulgoth", link: "Defeat Ulgoth the Modniir and his minions", chatlink: "[&BLAAAAA=]", bg: [ 66,200,215] }, Shows all world events, including past ones and those labeled as done by player. }, defaultvalue: false On the other hand, defeating a boss yields higher rewards than defeating a regular foe: This setting can not be changed manually. } // Check end of segment is before window end, if not, crop it white-space: nowrap; 2: { name: "Junundu Rising", chatlink: "[&BMEKAAA=]", bg: [234,175, 98] } segments: { pattern: [{r:1,d:5},{r:0,d:10},{r:2,d:5},{r:0,d:10},{r:3,d:5},{r:0,d:10},{r:4,d:5},{r:0,d:10}] }, 3: { name: "Gendarran Fields", link: "Defeat the Ley-Line Anomaly to disperse its destructive energy before it overloads", chatlink: "[&BO0AAAA=]", bg: [ 66,200,215] } link: "Legendary Ley-Line Anomaly", partial: [{r:1,d:15}], } display: -ms-flexbox; /* TWEENER - IE 10 */ // Now insert start and end markers 10 Automatically copies waypoint to clipboard by pressing mouse button on it. Features - Persistent countdown timers - Shareable timers - Timer announcing - Alerts on aggro and on (or before) spawn: - Sound alert - Flash game icon. segments: { if (defaultSequence.length > 10) { // Remove local storage and reset checkboxes ", // Respect preferences if given and zone parameter not specified refinedSchedule.push({ t: { margin-right: 3px; margin-top: 0.75em; function pad(s) { touch-action: none; }); // Chatlink } $('.event-limit-text').click(function(e) { var now = new Date(), timezoneOffset = (-1 * now.getTimezoneOffset() ), startHourUTC, twelveHourTimes, setIntervalHandle, otherHourOffset = 0, usedHeadings = []; var currentPref = getEventTimerPreferences('sequence',defaultSequence); } d: e - s, ", barcontainer.append($(document.createElement("h4")) padding: 2px 6px; var minute = now.getUTCMinutes(); fitTimerToWindowWidth(); timezoneOffset/60 : '+' + timezoneOffset/60); }); #event-wrapper.compact { width: 80%; } color: white; segments: { if (percentOfTwoHours > 78) { // Time } Welcome to the World Boss Timer powered by. Starting at 75% of health left, players get one shard, and another two for each multiple of 25% of health lost. timeshiftnexthoverpause: "Click to pause the live update and move to the next two hours", }, setTimeout(function() { defer(method) }, 40); // Now reload otherwise people whine about category titles. Credits: Idea originated from: Korbben French Translation: Alex - Mini mode now shows next standard and hardcore bosses. name: "Compact headings view. 100% exakte Zeiten! $('#event-wrapper').addClass('compact'); font-weight: bold; // Refine the data to restrict lengths to visible window name: "Ley-Line Anomaly", height: 101%; var hideCategories = getEventTimerPreferences('hidecategories', uitext.checkboxes.hidecategories.defaultvalue); From Guild Wars 2 Wiki. } partial: [{r:2,d:30}], function createEventBars(useEvenHourStart, metaSequence, otherHourOffset) { v.s = sCumulative; input.className = 'chatlink'; Requires Microsoft Edge or HTML5-compatible browser. partial: [{r:2,d:15}], ", } } } Thanks for sticking with Guild Wars Temple and look forward to the new features. position: relative; } We are also looking at reducing load speed. mainEventTimer(true); name: "Hide categories. var eventBars = $('.event-bar-container'); Hides past pinned events. sequences: { even: { } sequences: { } } else { var timeRaw, timeString; segments: { : " - ") + name); 0: { name: "", bg: [251,199,132] }, localStorage.removeItem('event-timer-'+keyname); // Erase existing event bars $('.event-pointer span').text((((now.getHours() + 11) % 12) + 1) + ':' + pad(now.getMinutes()) + ' ' + (now.getHours() >= 12 ? Shows only events that start within 3 hours from current time. $.each(metaSequence, function(i,metaKey) { You can reach this page from the game by entering /wiki et into the in-game chat box. 1: { name: "Wayfarer Foothills", link: "Dragon Bash Hologram Stampede! 0: { name: "", bg: [242,215,162] }, name: "Lake Doric", return $(document.createElement("a")).attr("class", "mw-selflink selflink").text(text); category: "Path of Fire", #event-wrapper.toptimes .event-time { display: none; } var metaSequence = getEventTimerPreferences('sequence', defaultSequence); function eventsGenerator(eventData, metaSequence) { Trivia. } If marked, audio alerts will be played on pinned events exclusively. function unwrapUTC(time) { ", var cssText = $.map(eventData, function(metaEventData, metaKey) { .append(link == "" ? partial: [], gv: { World Boss Status tracks and displays the world bosses defeated by all your characters on the same realm or WOW account. // Display category if not used before if (twelveHourTimes == false) { .event-limit-text { - Scrolling now supports arbitrary step sizes. Remaining sequence: ' + JSON.stringify(currentPref)); console.log('Invalid preference ignored:', value); }, GW2 World Boss Timer by that_shaman [Other] Hey everyone, I am super excited to release a World Boss timer designed by /u/that_shaman to accompany the new world boss schedule. category: "Core Tyria", Hauptseite; 24.06.2014: Der Timer wurde auf die neuen Event-Zeiten umgestellt die mit dem Patch vom 17.06.2014 eingeführt wurden und das Design wurde ein wenig überarbeitet. }, $('#EventTimerCSS2').text('/* Widget:Event timer - Stylesheet 1 */\n' + cssText); display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */ if (useEvenHourStart === true) { var useCompact = getEventTimerPreferences('compact', uitext.checkboxes.compact.defaultvalue); category: "Living World Season 4", 4: { name: "Reset", link: "A Moment's Rest", bg: [211,234, 98] } }, - Long mode shows standard and hardcore bosses together, arranged by time. } mainEventTimer(true); function timeshiftOnClick() { 0: { name: "", bg: [251,199,132] }, GW2 Timer is a timer utility app for Guild Wars 2 (GW2) gamers. currentPref.splice(abbrIndex,1); metaSequence.push(val); hwb: { var r = v.r, s = v.s, e = v.e; pattern: [] Hauptseite; 24.06.2014: Der Timer wurde auf die neuen Event-Zeiten umgestellt die mit dem Patch vom 17.06.2014 eingeführt wurden und das Design wurde ein wenig überarbeitet. #event-container > .ui-sortable-helper { pattern: [{r:0,d:100},{r:1,d:20},{r:0,d:100},{r:2,d:20},{r:0,d:100},{r:3,d:20}] } $('.event-pointer-time').click(function() { if ( typeof metaSingular.link != 'undefined' ) { } $('.event-limit-text').css('cursor', 'pointer'); // Figure out total length of partial // ** Living World Season 2 ** }, if (metaKey == 'ds' && r == 1) { // If timezone offset is zero, use UTC time and don't bother with date objects, otherwise use local time A world boss timer is now available: ... GW2 World Boss Schedule est time to gmt This allows the timer to be used on pages with currently unavailable content via the zone parameter. category: "Special Events", } partial: [{r:0,d:60},{r:1,d:20}], } ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] }, This setting can not be changed manually. } } pattern: [{r:0,d:90},{r:1,d:15},{r:2,d:15}] ", chatlink: "[&BH0BAAA=]", bg: [ 66,200,215] }, In Factions, Nightfall, and Eye of the North, bosses deal double damage and have halved skill activation and recharge time. $('.event-bar-exit').click(function() { #event-timer-legend input+input { #event-wrapper.compact.hideheadings h3 { margin-left: 0; } }); this.style.visibility = 'hidden'; 2: { name: "Challenges", link: "Battle in Tarir (map meta event)", chatlink: "[&BGwIAAA=]", bg: [211,234, 98] }, (1440 = one whole day, 1515 = one whole schedule day) } eventTimerSettings.append($(document.createElement("span")) bar.append(segment); padding: 0.2em; $('#event-wrapper').addClass('hidechatlinks'); var x; $('#event-wrapper').addClass('toptimes'); } }, defaultvalue: false ", z-index: 1; ha: { // Recurring tasks: Move the pointer every 10 seconds. position: absolute; date.setUTCHours(hour, minute, 0, 0); font-family: "EasonPro","Times New Roman",serif !important; hideChatLinks = false; method(); $.each(uitext.checkboxes, function(k,v) { setEventTimerPreferences('sequence',eventAbbrs,defaultSequence); 3: { name: "Dolyak Race", link: "Flying Dolyak: Reach the finish line! // 1515 = 23:00 plus 2 hour lookahead plus 15 mins future setIntervalHandle = setInterval(movePointer.bind(null, useEvenHourStart, metaSequence), 10000); // bind syntax is an IE workaround } break; // Check if segment crosses the 2 hour marker, if it does, split into two defaultvalue: false cursor: help; (function() { share. // If already sufficiently long, then we don't need to add any pattern sections // ** Heart of Thorns ** } var patternDuration = 0; $.map(pattern, function(v){ patternDuration += v.d; }); defaultSequence.splice(index, 1); Every 2 hours, redraw the segmented bars color: #AAA; // Create a bar for the meta segments }, #event-wrapper.hideheadings h4 { display: none; } text = text || pageName.replace(/_/g, " "); // Utility function #11: Generate a full day of meta pattern 3: { name: "Shards and Construct", link: "Storms of Winter", chatlink: "[&BCcMAAA=]", bg: [ 66,153,215] }, GW2 World Boss Timer designed by that_shaman. No effect if headings are hidden. name: "Desert Highlands", - Long mode now scrolls 2 lines per step. name: "The Desolation", e: e, Double click or hold an event below to add it to your tracker. e: e, return fullPattern; #event-timer-legend span { name: "Use 12-hour times. defaultvalue: false var ws = startHourUTC * 60; cursor: help; } else { // User interface buttons, labels, checkboxes sequences: { var minute = time % 60; ", } timeString = pad(hour) + ':' + pad(minute); 0: { name: "", bg: [251,199,132] }, function chatLinkSelect(chatLinkCode) { var now = new Date(); } 1: { name: "Help the Outposts", link: "Advancing Across Tangled Roots", bg: [231,251,132] }, + metaKey + k + ' { background: rgb(' + v.bg.join(',') + ') }', // Use viewer preferences immediately where possible background-color: #EEE; Use the star symbol to mark any boss as daily boss. } s: v.s, fitTimerToWindowWidth(); db: { refinedSchedule.push({ Firstly apply a rough filter around the window, then truncate to ensure events are within the window. eventAbbrs.push(this.getAttribute('data-abbr')); function drawRow(metaKey, metaSingular ) { 4: { name: "Metal Concert", link: "A Concert for the Ages", chatlink: "[&BPgLAAA=]", bg: [ 66,153,215] } } /* Compact headings view */ A world boss timer for GW2. margin-bottom: 0em;
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